THE STUDIO ARCADE / 03 PLAYABLE WORLDS

A little trouble.
A lot to explore.

Help the neighbours. Outsmart a Minotaur. Crack Jack’s safe.
Original worlds from the CapmMac workbench, ready to play in your browser.

FREE TO PLAYNO ACCOUNT NEEDEDWORKS IN PROGRESS
01

A CITY
WORTH
REBUILDING.

EXPLORE / COLLECT / HELP

PLAYTEST · V1.1.0

Old City Adventures

Five community outings. Search the streets, gather supplies, and bring a little light back to Last Chance Ballroom.

Four playable characters · Five missions

Play Old City Adventures
Controls & notes

Arrows move, ↑ jumps, ↓ ducks, Shift runs, E searches or feeds, Space swings. Touch controls are provided. Progress saves in this browser when storage is available.

02

A LITTLE
COURAGE.
A WAY OUT.

KEYS / RELICS / RESCUE

PLAYABLE PROTOTYPE · V0.1.7

The Minotaur

Take Zoe, the Artist, or the Kid into an illustrated labyrinth. Find the keys, recover the relic, and make it back to the gate.

Three travellers · Three levels

Play The Minotaur
Controls & notes

Arrow keys or WASD move. Esc pauses. On-screen arrows support touch play. Progress saves in this browser when storage is available. An offline edition is available inside the game.

03

JACK THINKS
IT’S SAFE.
LET’S SEE.

A CHASE / A CODE / A CAPER

PLAYABLE PROTOTYPE

The Fatty Jack Affair

Find the three numbers, dodge the hunters, and open Fatty Jack’s safe. Choose an accomplice and make your move.

Three heroes · Five mazes

Play The Fatty Jack Affair
Controls & notes

Arrow keys move. Esc pauses. Gather three number tickets, then approach the front of the safe and press ↑ once Jack has deposited the treasure. On-screen arrows are available on narrow screens.

BEFORE YOU WANDER

Have fun.
Never quit.

These are playable works in progress. A keyboard and a larger screen give you more room to explore. Phone and tablet controls are included; physical-device checks are still pending.

The illustrations may take a moment to load on a slower connection. If a Messenger window will not start a game, open the same link in Safari or Chrome.

Found a snag? Tell us the game, device, and what happened.

FROM THE WORKBENCH

Original worlds and visual direction by C. M. McKay. Developed through an iterative collaboration with AI: drawing, building, playing, and refining.

Explore C. M. McKay’s work ↗