CapmMac Studios · The World After Tomorrow

Old City Adventures

V1.1.0 · Playtest
Last Chance

Last Chance Ballroom

Where to?

One small job. A little light.

Opening the neighbourhood...

Your pockets

0 / 5
←→ WalkShift Run↑ Jump↓ DuckSpace SwingE Search / feedEsc PauseSaved on this device

A little adventure.

Choose an outing at Last Chance. The character button at home lets you choose Capm Mac, Jezi, Celeste or Lucky Rusty without losing progress. Search the street for three mission supplies, then bring them home. E looks inside nearby containers or talks at a doorway.

Walk with the arrows or A / D, or click the street. Hold Shift to run. Up jumps over roadblocks and rolling bowling balls. Hold Down to duck under a baseball. Space swings your defensive item: bonk a nearby troublemaker or return his baseball. Watch his windup! A tumble costs no finds, and you have a moment to recover. Choose a cricket bat, golf club or tennis racket before heading out; all three work equally well. In every pop-up or menu, use the arrows to choose, Enter to confirm, or Escape to close. Press 1–5 to open a pocket.

Click a pocket to inspect a find or drop it in a bag on the street. E picks up dropped finds again. Drop the loot is always available: return to Last Chance Ballroom and deposit your finds, or stay on the mission. Finishing a mission empties its bag and opens the outing chooser after your mission-accomplished message. Mission supplies have separate space and can always be collected. Open the mission bag to inspect supplies or return home. The Hint button gives a clue only when you ask. Optional secrets never hold up a mission.

A yellow ! means something has caught your character's attention. You start with a treat in your pocket: E offers it to a nearby dog, who shows a heart and runs off. Swinging near a dog only scares it away. A fresh outing replaces a used treat if a pocket is free.

Each new outing varies a little. Continuing a saved outing keeps its layout. Earn a gold star for each completed community mission. Stars stay earned on replays. All five finish Adventure One. Choose Old City for A Little Light, Daisy Street for A Table for Everyone, Dandelion Park for Every Drop Counts, Lantern Row for A Little Room to Play, or Snack Corner for One More Song. Collect three supplies and bring them home. You can switch outings at Last Chance; each keeps its own progress. Snack Corner adds a gentle extra challenge: hop onto the broad crate ledge to reach a music supply.

What are you taking?

Three ways to send a baseball back. Pick your favourite.

Space swings · ↑ jumps · ↓ ducks · E searches

Who's heading out?

Mission bag

A Little Light

Mission supplies have their own space, even when pockets are full.

A small nudge

A Little Light

Mission accomplished!

The lights are on at Last Chance Ballroom. Your repair supplies are delivered and your mission bag is empty.

Your pocket

Drop the loot

↑ ↓ Choose · Enter Confirm

A fresh beginning?

Start over clears this game's pockets, missions, earned stars and discoveries on this device.